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A week of the Game Developers Conference 2011
GDC 2011 just finished last week and wow do I have a game developer hangover! What an insane week of intense sessions on gaming, walking the expo floor, aisle conversations, meetings, and great parties.
This year I was in on a media pass and got full access to the latest and greatest from the game industry. No I didn't get the Google Chrome Notebooks or Motorola Xooms they passed out to the entire audience of certain sessions, but by far this year's show was the best for things I am interested in.
Even though I am not a game developer per se, there were plenty of sessions in areas of interest. The Kinect had several sessions, there was a full day of Unity3D, a few sessions about augmented reality, and some on web3D technologies.
A bonus of being media, I got the chance to participate in new product/game releases.
Ogmento had a location based multi-player AR game for iPhone that GDC attendees could play called Paranormal Activity: Sanctuary. Find out more about the game here.
The Khronos Group released the final specification for WebGL 1.0, a specification that brings OpenGL hardware-accelerated graphics to supporting web browsers. Official press release.
Artificial intelligence (AI) is the intelligence of machines and the branch of computer science that aims to create it. Released during the Game Developers Conference, the now viral “Kara” concept video made by the Paris-based Quantic Dream, developers of the Heavy Rain game, is a look at the future of gaming, using full-body motion capture and a new computer-graphics engine. It is running in real time on Sony’s PlayStation 3 platform. The video is thought provoking as a robot comes to life and is quickly scared by the idea of how precious that can be.
What I find interesting is that this type of artificial intelligence is not too far in the future thanks to friends like David Hanson of Hanson Robotics. I got the chance to hang out with David for several days during a trip last year to New Zealand and I was amazed by his work and the state of the A.I. industry. While I have some reservations about 'smart machines' thanks to Hollywood (Terminator, Matrix), David assures me that h…
The FireFox folks on the MozVR team released this month the first version of A-Frame: an open source framework for creating WebVR experiences with very simple markup. For those that are unfamiliar with WebVR, it is the term used to describe virtual reality experiences that are accessible via a Web browser (opposed to VR experiences that are downloaded executables).
"A-Frame makes it easy for web developers to create virtual reality experiences that work across desktop, iPhone (Android support coming soon), and the Oculus Rift.
We created A-Frame to make it easier to create VR web experiences. WebVR has …
There are not many event series I can say I have attended since day one but the Augmented World Expo, formerly the Augmented Reality Event, is one I can put in that category. This was the 8th annual event and no doubt it sure has come a long way since that first event I visited in 2010.
AWE is the largest event focused on the commercial side of AR, VR, and includes wearables.
“AR and VR are bringing superpowers to the people and this year we are on a mission to highlight how to use these Superpowers to Change the World. This year’s conference and expo will showcase speakers, startups and organizations who are using AR & VR to drive economic growth, encourage empathy and collaboration, democratize healthcare and education, and promote sustainability in the world.”
This year was the best year for AWE in my opinion and their biggest ever. The event brought in 4,700 attendees, 351 speakers, and 212 exhibitors from all over the world.