Showing posts from June, 2013

OculAR - Displaying Oculus Rift Dev Kit Info in Augmented Reality

So I had some time on my hands with Qualcomm's new SDK for their Vuforia augmented reality platform and thought this would be a good app to build since I am asked about the Oculus Rift headset when I show it around.

AWE 2013 - Augmented World Event

On June 4-5 in Santa Cara was the Augmented World Event, formerly known as the Augmented Reality Event. As before, the event featured engaging keynotes, great speakers, and plenty of tech to augment anyone's world. This year the fourth annual event opened up to feature other technologies complimentary to augmented reality. In the past the event has been a majority about vision based AR so this was a nice and much needed change. There were several vendors showing off various forms of wearable displays, 3D printers, and more. The event also had a mini-museum of wearable computing glasses that have been made over the years. This year I was chair of the technical and design track so I really didn't get much of a chance to see the expo floor or attend any of the sessions outside my room. I am catching up on what I missed in the other sessions on the event's Youtube channel  and the AR news site  AR Dirt . Here are some of my favorites I had a chance to see, but I highly