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An A-Frame for WebVR

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  The FireFox folks on the MozVR team released this month the first version of A-Frame: an open source framework for creating WebVR experiences with very simple markup. For those that are unfamiliar with WebVR, it is the term used to describe virtual reality experiences that are accessible via a Web browser (opposed to VR experiences that are downloaded executables). Currently WebVR only works in the developer builds of Google's  Chromium  browser and Mozilla's  FireFox Nightly build. There are a few options for WebVR including  X3DOM , the standards based framework I use for my WebVR scenes. A-Frame is simply another Javascript framework for WebVR and since it leverages WebGL, the demos and scenes are viewable in any updated browser.   "A-Frame makes it easy for web developers to create virtual reality experiences that work across desktop, iPhone (Android support coming soon), and the Oculus Rift. We created A-Frame to make it...

Everyone Loves a Critic....Review #2 ExitReality

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Wednesday was the official launch of ExitReality , the free Internet plug-in that allows anyone to view a web page in multi-user 3D at a click of a button. I did blog about them a few months back when they were in closed beta, but now it's time for a full review. The 4MB plug-in works with IE, Firefox, and Google's Chrome and installs a logo button on the browser toolbar for instant "web3D-ing" a site. It supports X3D / VRML and COLLADA content as well as an extension for interactive Flash as a texture. It has a drag/drop feature for adding content directly into any scene. I have found it does have issues loading interactive content, but it was still neat to see my static X3D converted World of Warcraft character and VRML body scan in-scene. The interface is stylish and hugs the border of the 3d window. The top bar consists of an address bar that allows for "Launch in 3D or 2D", tabs for Search (it finds 3d content), chat, standard editing tools (move, r...