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Showing posts from September, 2010

Ogmenting My Games

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This past summer in New York I got the opportunity to meet up and interview Ori Inbar , CEO and cofounder of Ogmento , an augmented reality gaming company. I would easily say that Ogmento is a leader in the commercial AR gaming space and Ori is one of the industry's key players. He is a founder/author at Gamesalfresco , a leading blog on augmented reality, one of the organizers of the Augmented Reality Event , and heads the Augmented Reality New York (ARNY) meetup group. His company Ogmento , with a development team in New York and a creative studio located in Los Angeles, has raised $3.5 million dollars in a first round of institutional funding from Chart Venture Partners and other private investors. Part 1- Part 2- Here is a promotional Augmented Reality (AR) app by Ogmento developed to promote the iPhone launch by Orange Telecom Israel. Put A Spell, the world's first augmented reality learning game for the iPhone. Many thanks to Ori for such an informat

Time to Kinect with your video games

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So Microsoft has created a controller-free gaming and entertainment experience for the Xbox 360 console platform called Kinect . Originally labeled Project Natal, the device is a webcam style add-on peripheral that enables users to control and interact with the Xbox 360 without the need to touch a game controller through a natural user interface using gestures, spoken commands, or presented objects and images. Obviously this is Microsoft's answer to the Wii and PlayStation Move motion control systems. Ole Kjeldsen , Director of Platform and developers at Microsoft Denmark, gave a great presentation on Kinect at the NEXT 2010 event a couple weeks back. The potential for the type of games and applications that can be made from this device have very interesting possibilities. One such game Milo , is highlighted in the video below. So even though Kinect is scheduled to launch worldwide starting with North America in November of this year, I got the chance to play with it