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Showing posts with the label katalabs

Building our 3D web with OurBricks

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For years I have been wanting to see 3D on the web become ubiquitous and with Katalabs' OurBricks, I am closer than ever to seeing that dream come true. Leveraging the power of WebGL and its supported browsers, OurBricks allows users to examine a full 3D version of any model uploaded to the site with no need for any plug-in. Visitors to the site can download content, embed it in any webpage as easy as embedding a Youtube video, or drop it into Katalabs' multi-user 3D sandbox for a 'virtual world' type experience. OurBricks seems the ideal solution for 3D artist that want to share their creations. Countless times I have seen on other sites where artists can share their 3D model, in the form of a 2D image, for peer review and "Can you render this model from a different angle," appears somewhere in the comments section. Now that problem is solved! The OurBricks platform supports the following 3D file formats: COLLADA, OBJ, FBX, DXF, and KMZ. There is an option ...

WebGL Camp - Pushing forward the 3D Web

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Earlier this month was the second WebGL Camp in Silicon Valley. Organized by Henrik Bennetsen (CEO of Katalabs ) and Christian Greuel (Manager of SRI Geovisualization Center), the camp is a developer focused event that aims to bring together the people who are writing the WebGL spec with those who build projects on it for some show and tell. WebGL is based on OpenGL ES 2.0 and provides a programmatic interface for 3D graphics. It provides a 3D graphics API implemented in a web browser without the use of plug-ins. It uses the HTML5 canvas element and is accessed using Document Object Model interfaces. The specification is currently a work in progress and is managed by the non-profit Khronos Group. The event was a who's who from the WebGL community. The presentation list: Gavriel State and Daniel Koch from TransGaming provided a high level introduction to the ANGLE Project . ANGLE provides OpenGL ES 2.0 compatible API's on top of Microsoft's Direct3D. Presenta...