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Fashion Technology is the New Black

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 One thing I thoroughly enjoy is seeing the many ways that technology is changing the industries of the world. I often venture to various industry meetups in SF and abroad to see how early adopters and innovators use tech to evolve what they do. Over the years, I have become a spectator of how tech is evolving the fashion industry. Sure I can use any fashion tips I can get, a guilty pleasure is watching Project Runway (I am a fan of Heidi Klum & Tim Gunn), and let's not forget this is a global trillion dollar industry.  The fashion industry consists of four levels: the production of raw materials, principally fibres and textiles but also leather and fur; the production of fashion goods by designers, manufacturers, contractors, and others; retail sales; and various forms of advertising and promotion. These levels consist of many separate but interdependent sectors, all of which are devoted to the goal of satisfying consumer demand for apparel under conditions that enable pa

SIGGRAPH 2011

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So this August in Vancouver, Canada was SIGGRAPH 2011 . SIGGRAPH (Special Interest Group on GRAPHics and Interactive Techniques) is the annual conference on computer graphics (CG) convened by the ACM SIGGRAPH organization and this was the first time it was held in Canada. The conference was attended by tens of thousands of computer professionals and had a strong presence of Canadian companies, developers, and schools (go figure). As usual, it had great sessions and a busy exhibit floor. I am thrilled to report that the Web3D Consortium BoFs were standing room only with people packed deep and spilling out the doors as there was a huge amount of interest in X3Dom and the current state of X3D for augmented and mixed reality . The WebGL sessions also presented to a full house. Truly a great event for web3D in general. As a fan of digital fabrication, I was happy to see companies like Shapeways , and 3D printer machine sellers there showing off their services and products. There wer