Showing posts from August, 2011

Future of virtuality in-the-making: Reflections from Stanford University

I want to share a well written post titled, ' Future of virtuality in-the-making: Reflections from Stanford University' by Ates Gursimsek for the Danish Ministry of Science, Technology and Innovation's Blog. Ates is a PhD researcher at Roskilde University, friend, and visiting scholar at Stanford University's H-STAR Institute who studies collaborative design and innovation in virtual worlds. Ates states, "my observations have introduced me the rising culture of technological and social innovation through collaboration and co-creation in Silicon Valley (SV), as well as research and development studies on these emerging Web technologies, focusing on social sciences, humanities and educational studies, at Stanford University." Check it out . Here are videos covering a couple things he worked on and experienced while visiting Silicon Valley. Tesekkur ederim for all the great info Ates. I look forward to seeing where your research takes us!


So this August in Vancouver, Canada was SIGGRAPH 2011 . SIGGRAPH (Special Interest Group on GRAPHics and Interactive Techniques) is the annual conference on computer graphics (CG) convened by the ACM SIGGRAPH organization and this was the first time it was held in Canada. The conference was attended by tens of thousands of computer professionals and had a strong presence of Canadian companies, developers, and schools (go figure). As usual, it had great sessions and a busy exhibit floor. I am thrilled to report that the Web3D Consortium BoFs were standing room only with people packed deep and spilling out the doors as there was a huge amount of interest in X3Dom and the current state of X3D for augmented and mixed reality . The WebGL sessions also presented to a full house. Truly a great event for web3D in general. As a fan of digital fabrication, I was happy to see companies like Shapeways , and 3D printer machine sellers there showing off their services and products. There wer

Building our 3D web with OurBricks

For years I have been wanting to see 3D on the web become ubiquitous and with Katalabs' OurBricks, I am closer than ever to seeing that dream come true. Leveraging the power of WebGL and its supported browsers, OurBricks allows users to examine a full 3D version of any model uploaded to the site with no need for any plug-in. Visitors to the site can download content, embed it in any webpage as easy as embedding a Youtube video, or drop it into Katalabs' multi-user 3D sandbox for a 'virtual world' type experience. OurBricks seems the ideal solution for 3D artist that want to share their creations. Countless times I have seen on other sites where artists can share their 3D model, in the form of a 2D image, for peer review and "Can you render this model from a different angle," appears somewhere in the comments section. Now that problem is solved! The OurBricks platform supports the following 3D file formats: COLLADA, OBJ, FBX, DXF, and KMZ. There is an option