Showing posts from May, 2012

Qumarion mannequin input device

Here is one for manga artists and character animators, a posable mannequin input device for intuitive 3D manipulation called Qumarion .  The model uses 32 sensors across 16 body joints to translate the statue's pose to the computer screen simply by bending limbs, and a 120 frames per second sample rate over USB means that poses are mirrored instantly.  Each Qumarion comes with a variety of interchangeable hands, a stand, suite of software for capturing mannequin data (with mention of a plug-in for Autodesk 3D Studio Max and Maya modeling tools in the future), and more. All this can be yours for only $850 USD.

T(ether) your digital collaboration

This is a cool project I came across from MIT's Media Lab. T(ether) is an experimental app that combines gestural interfaces, computer vision, and collaboration into an experience straight our of a sci-fi movie.  Creators Matthew Blackshaw, Dávid Lakatos, Hiroshi Ishii, and Ken Perlin call T(ether) "a tool for spatial expression" that "acts as a window affording users a perspective view of three-dimensional data through tracking of head position and orientation." So what this means is you can use the iPad to view a shared virtual space where you can manipulate objects with the other hand using a special glove. You can draw 3D shapes, rotate, pinch, zoom, and examine them in a multi-user environment. Two people looking through their iPads at a grid of virtual cubes can both reach in independently and manipulate them at the same time.    A cool concept that illustrates another way to do collaborative design in a virtual space.

Leaping ahead with Hands Free Interfaces

So earlier this week San Francisco based Leap Motion , formally Ocuspec, released their Leap hands free controller. I got a personal demo of the device last week at their office in SOMA district and "Wow"! Developed over the past 4 years, Leap Motion moves far beyond the current technologies designed for hands free control. Leap is an entirely new way to interact with computers that lets you control a computer in three dimensions with your natural hand and finger movements. It's more accurate than a mouse, as reliable as a keyboard, and more sensitive than a touchscreen. The Leap is a small iPod sized USB peripheral that creates a 3D interaction space of 8 cubic feet to precisely interact with and control software on your laptop or desktop computer. It senses your individual hand and finger movements independently, as well as items like a pen. The Leap can distinguish your individual fingers and track your movements down to a 1/100th of a millimeter. The company sta

Augmented Reality Event - A.R.E. 2012

Reality became augmented this week in Silicon Valley at the Santa Clara Convention Center. The third annual Augmented Reality Event, aka A.R.E.2012, brought the best and brightest around the world to the Bay area for a two day conference. Companies, research institutes, artists, and more once again got a chance to show off and experience the latest in computer vision, head & eye displays, motion sensor, mobile, and related augmented reality technologies. " ARE is where the people working on and using Augmented Reality technologies come together to explore best practices and innovations in software development, tools, business strategies, design and marketing. Developers, technologists, marketers, hardware manufacturers, mobile operators, researchers, designers, startups, business developers, and entrepreneurs gather to share their experiences and learn from their peers" - website Event organizer Ori Inbar (CEO Ogmento) interviewed by ARnewsTV before the event. A

TexAR - Texas's first Augmented Reality Event

In Dallas this past March was the first ever augmented reality event in Texas. Scheduled over two days, the event looked to help Texas augmented reality enthusiasts understand the latest in AR technology and the current state of the industry. The purpose of the Friday March 16 workshop was to introduce AR to decision makers and owners of digital content, including 3D models and geospatial data, explaining the business cases and the new ways their assets can be utilized and visualized in real time. The purpose of the Saturday March 17 workshop was to share with developers how they can use the latest tools and techniques for developing high quality AR "experiences" for their audiences. It was a great event with a rather intimate turnout at Cohabitat , a co-working developer space in the Uptown area of Dallas. Many thanks to Christine Perey, of  Perey Research & Consulting  and founder/chair of the International AR Standards Community, who helped organize the event and