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Linden Lab Aims to Build the WordPress of Virtual Reality

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Second Life creator Linden Lab has announced that it has begun inviting creative people to test its new virtual reality world, code-named Project Sansar . Project Sansar is scheduled to open to the public in 2016, and its aim is to democratize virtual reality. Much like Second Life, the platform aims to empower people to easily create, share, and monetize their own multi-user, interactive virtual experiences, without requiring engineering resources. Linden Lab said the platform will enable professional-level quality and performance with “exceptional visual fidelity, 3D audio, and physics simulation.” Project Sansar will be optimized for VR headsets, but also accessible via PCs and mobile devices. “We want to lower the barrier of entry for VR experience creation,” said Linden Lab CEO Ebbe Altberg in a statement. “Project Sansar will do for virtual experiences what WordPress has done for the web: empower a broad range of people to create with professional quality and reach globa...

TIME to make Virtual Reality look stupid

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 TIME magazine just released its latest cover featuring Palmer Lucky , the creator of the Oculus Rift virtual reality headset, in probably one of the dumbest poses imaginable. Sure those in a headset can feel like a rock star, but they look like a dork in the process and this cover definitely doesn't help this image. Of course it did not take long for the Internet to respond accordingly. Thanks TIME! *sigh #facepalmer

Autodesk's Stingray gets into the Game

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 With their initial announcement of stepping into the game development arena made back in March, Autodesk finally launched their Stingray game engine this past week. Autodesk is going after small to mid-sized studios that don't have large programming teams so ease of use and simplicity to create content is a must if Stingray wants to compete against game engines like Unreal 4 and Unity 5. Built around the Bitsquid engine it bought last year, it has equipped the engine with node-based scripting tools to make coding a drag-and-drop affair. One advantage to Stingray is that Autodesk product users (Maya, 3DS Max, MayaT) will benefit from extra integration over these other engines. Autodesk will also be offering Stingray's C++ source code (for a fee) to companies that want deeper customization. "Live Link" is a Stingray feature for multi-platform testing. With Live Link, you can tweak a model inside Maya LT and see the changes in Stingray on a given platform...

Uniting Kingdoms - AEC Hackathon goes to London

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The AEC Hackathon 2.4 was this past weekend in London. Held at Future Cities Catapult's Urban Innovation Centre , the weekend long event brought together technology developers with professionals from the built environment to create technology solutions to industry problems. While I was unable to physically attend due to my work schedule, I was still able to remote MC on the big screen and keep things going thanks to great Internet connection.    The really exciting things about this AEC Hackathon for me are it was the first one outside of the United States and the first one supported and locally organized by a government entity. The local lead organizer was Simon Hart from Innovate UK . Innovate UK is the UK's innovation agency that works with people, companies and partner organizations to find and drive the science and technology innovations that will grow the UK economy. Simon and team did an amazing job with the help of AEC Hackathon board member Paul D...

AEC Hackathon 2.3 Southern California

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The AEC Hackathon 2.3 in Southern California was this past weekend in Los Angeles. Held at UCLA's Department of Architecture and Urban Design, the weekend long event brought together technology developers with professionals from the built environment to create technology solutions to industry problems. This AEC Hackathon set new records. While we always have folks at the events from all around the country and in some cases the world, 70% of the people in attendance were not from the SoCal area. A decent amount of us came down from the SF/Bay area and some from as far as the East Coast. We also had the highest ratio of tech engineer to industry personal with over 75% of the folks there having a technical background.  To be expected, the teams developed some pretty amazing hacks. Watch the team presentations in the video below. Winners Best Overall Project:  Team Rhumbix Best Open Source:  Team Holy Donut Best Use of Experimental Tech:  ...

An Epic day of Unity with the Seattle VR scene

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I just had an unforgettable day of VR here in the Seattle area. It started off at Envelop VR's office to discuss an upcoming VR event they organize called SEA VR  and then my buddy Greg and I got to visit both Unity and Epic's local offices. I can't thank Nick and Pete enough for letting us see their VR rigs and try out their VR demos.   I had a great chat with Pete at Unity's office where I got a chance to see their setup and try out the HTC Vive  unit. So far, this headset is by far my favorite HMD. Next up was a visit to Epic Games' office just a few blocks away. While I am not a game developer, I am a big Epic fan. Epic's Unreal Engine is responsible for a variety of games I have loved playing over the years so this was a fan boy dream come true. I also got a chance to see the Oculus Rift Crescent Bay demos that I never stand in line at conferences to see. First up was the super cool demo 'Showdown' that takes the user on slow moti...

Hacking Virtual Reality in Seattle

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I just left Seattle where I attended the first hackathon for virtual reality in that region. Hosted at the University of Washington's Center for Education and Research in Construction (CERC), the Seattle VR Hackathon brought together virtual reality developers and enthusiasts for a weekend of hacking and a whole lot of fun. There was a nice turnout of folks from the local VR community present including people from Samsung, the Microsoft HoloLens team, Unity3D, and Epic to name a few. Here is a nice writeup by one of the VR hacker teams that came from building firm Mortenson Construction (an AEC Hackathon alumni also).  In addition to a weekend of building cool VR demos, there were informative VR related presentations from Unity3D's Pete Moss, Epic's Nick Whiting, and Matt McIlwain from Madrona Venture Group.   A big thanks to Greg Howes, Trond Nilsen, Michael Lenzi, and Lucky Agung Pratama from Seattle's VR community for putting on this great event...