Posts

A quick response to QR and Data Matrix code.

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So lately I have been seeing more Data Matrix and QR code around. Data Matrix and QR code is a 2D barcode consisting of black and white "cells" or modules arranged in either a square or rectangular pattern that represent encoded information. Unlike augmented reality markers, data matrix code only represents text or raw data. Data Matrix (DM) symbols are rectangular in shape and usually square, they are made of cells: little elements that represent bits . Depending on the situation a "light" module is a 0 and a "dark" module is a 1, or vice versa. Every Data Matrix is composed of two solid adjacent borders in an "L" shape (called the "finder pattern") and two other borders consisting of alternating dark and light "cells" or modules (called the "timing pattern"). Within these borders are rows and columns of cells encoding information. The finder pattern is used to locate and orient the symbol while the timing pattern p...

iPhone Developer Camp 3

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This past weekend I attended my first iPhone Developer Camp. This year was the third annual iPhone Developer Camp , IDC 3, which was developers, UI designers, testers, and other that came to share ideas, collaborate, and make some pretty cool apps. The event encourages individuals at all levels to continue to stretch the development boundaries of the iPhone and iPod touch. Held in Sunnyvale at Yahoo's main campus, the main focus of the event seemed to be the Hackathon competition. Saturday and Sunday were nothing but people with heads down on computers as the Hackathon is an exhibition of attendee and those joining via web projects and was a showcase of some of the best iPhone and iTouch innovators. The event had great keynotes and even a musical guest BT who performed Friday night. He came back on Saturday to speak about his app called Sonifi . I have been playing with this $4.99 music mixing app and it is fun. It needs more songs as it only comes with one, but BT annou...

The world of Ancient Mayas in VR

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The Maya are probably the best-known of the classical civilizations of Mesoamerica . Originating in the Yucatán around 2600 B.C., they rose to prominence around A.D. 250 in present-day southern Mexico, Guatemala, northern Belize and western Honduras. Building on the inherited inventions and ideas of earlier civilizations, the Maya developed astronomy, calendrical systems and hieroglyphic writing. The Maya were noted as well for elaborate and highly decorated ceremonial architecture, including temple-pyramids, palaces and observatories, all built without metal tools. This ancient civilization has captured the imagination of millions and one web3D builder named Ladin who decided to recreate elements of this culture to share with the 3D web. Ladin has built an incredible website The World of Ancient Maya in Virtual Reality . This site is a great mixture of 2D and 3D information and the way more websites should be. One can navigate the 2D site like any other with the option to explore...

The Kira Institute presents SL avatar MetaverseOne Inventor

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The Kira Institute , a nonprofit organization in Second Life, focuses on combining the elements of universality and personal involvement. Kira is exploring the use of virtual worlds to develop new forms of research and education, rooted in scientific and scholarly traditions but unconfined by the usual disciplinary and academic boundaries or by geographical limitations. Virtual worlds are media where professionals, amateurs, teachers, and students, from all over the globe, can engage in open dialog. In this setting, Kira facilitates peer based collaborations in fields as diverse as science, art, philosophy, and other ways of knowing. As their website describes it, science is basically universal in the way it is practiced, largely independent of nationality or personal belief system, where personal involvement is specifically discouraged. Systems aimed at developing and guiding personal aspirations, from religions to ideologies to humanistic programs, do encourage involvement, but at th...

14th Annual Web3D Symposium '09

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So right now is the 14th annual international Web3D Symposium . This is the Web3D Consortium 's annual event sponsored by ACM SIGGRAPH (in cooperation with EuroGraphics ) held this year in Darmstadt, Germany at Fraunhofer IGD on June 15-17. This symposium celebrates a decade of innovation and interoperability through the 3D Web open standards. The Symposium will showcase Web3D Consortium’s standard X3D, the only open, royalty-free and ISO-certified technology available today for interactive 3D graphics on the World Wide Web. Use of X3D systems has increased steadily throughout the world, delivering durable applications in industry, science, medicine, culture, entertainment and education. Indeed, worlds and scenarios authored over ten years ago still run today and are faster than ever. X3D systems have a proven track record of protecting content and have the process in place to support projects that require their content lifetime to exceed 50 years. Because X3D is a direct...

Federal Consortium for Virtual Worlds

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The Federal Consortium for Virtual Worlds ( FCVW ) consists of members from government (federal, state & local, & international), academia, and corporate sectors. The Consortium supports individuals and organizations to improve government collaboration through the use of virtual worlds to enrich collaborative online experiences. Although not heavily involved, I have enjoyed the interaction so far with this group. Federal Consortium for Virtual Worlds from Eric Hackathorn . Although a good chunk of their work so far is presented in Second Life (as one can see in this video), there are a growing number from this group and other federal agencies that are looking at the current 3D web open standards for use. From those I talk to with federal agencies, open and standards are a must when dealing with serious government applications and funding sources. Uncle Sam isn't going to spend millions on developing training tools in SL or any other company owned platform. The GSA is a p...

Metaverse U '09 - All about the open virtual space

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This past weekend was the second iteration of Metaverse U put on by Henrik Bennetsen at Stanford University. The Metaverse U conference took place at Stanford University on May 29 th and 30 th . The goal of this years conference was to explore the cutting edge applications of virtual worlds and the open platforms that drive them. Henrik gathered an impressive lineup of speakers and I will embed their videos here once they go online. Some highlights from the presentations: Sirikata , Stanford's open source platform for virtual worlds, had a high representation this year with a demo that showed some of its editing features. Jeffrey T. Schnapp (Stanford University) talked about cultural heritage with virtual worlds stating "museums are the original 3D world" and the need to embrace (inter)active models of educational programming with an emphasis on bottom-up counterparts to traditional top-down approaches. John Hurliman (Intel) presented Cable Beach, a service based a...