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Virtual Medical Environments Workshop
Monday was the Virtual Medical Environments Workshop by Media X at Stanford University. This event was really intriguing to me as no industry has used 3D for visualization as long as the medical industry has.
Parvati Dev with Innovation in Learning Inc and Media X at Stanford University lead the workshop that looked to, "bring together selected industry and academia representatives with experience in developing and disseminating virtual medical environments. Existing use cases will be presented and discussion will focus on opportunities and barriers. The goal will be to generate a Roadmap that presents some possible paths from the trough of disillusionment to a plateau of productivity."
The workshop had over a dozen presentations of work being done in the medical field with web3D technologies. I thoroughly enjoyed the presentations from UBC students AJung Moon's 'Nonverbal human-robot interaction and opportunities for cognitive rehabilitation in virtual worlds', and Francisco Grajale III's 'Lessons learned in the translation of trauma scenarios from haptic to 3D virtual simulators'.
I presented the virtual skeleton application and the augmented reality Bone ARm app. Thanks also to Eilif Trondsen, Strategic Business Insights, and Dan Gillette, InWorld Solutions, for organizing the workshop. See Parvati's posting to the Media X blog here. I look forward to the next event and seeing how this group can push more web3D technology into the medical industry.
It has finally happened, virtual reality is getting religion! It started yesterday when I read a post on UploadVR (a great resource for VR and related news) about a Bible app for Google Cardboard called Bible VRX. Bible VRX, developed by Derek Ham, puts users in different scenes from the Bible with, "a mission to use advanced technology to communicate the stories of the Bible, stories of faith, hope, and love”.
One can see in the video below some of the scenes it is possible to visit. According to the article this app is just a prototype that Derek hopes to build out with other scenes that have music, narration, and animated effects.
So this got me thinking. Religion is such a integral part of humanity and this is probably the first virtual reality application I have heard of anyone doing. There were plenty of digital religious experiences back in the heyday of virtual worlds so surely this cannot be the case I thought. To Google I went to find other religious VR experiences …
The FireFox folks on the MozVR team released this month the first version of A-Frame: an open source framework for creating WebVR experiences with very simple markup. For those that are unfamiliar with WebVR, it is the term used to describe virtual reality experiences that are accessible via a Web browser (opposed to VR experiences that are downloaded executables).
"A-Frame makes it easy for web developers to create virtual reality experiences that work across desktop, iPhone (Android support coming soon), and the Oculus Rift.
We created A-Frame to make it easier to create VR web experiences. WebVR has …
I just had an unforgettable day of VR here in the Seattle area. It started off at Envelop VR's office to discuss an upcoming VR event they organize called SEA VR and then my buddy Greg and I got to visit both Unity and Epic's local offices. I can't thank Nick and Pete enough for letting us see their VR rigs and try out their VR demos.
I had a great chat with Pete at Unity's office where I got a chance to see their setup and try out the HTC Vive unit. So far, this headset is by far my favorite HMD.
Next up was a visit to Epic Games' office just a few blocks away. While I am not a game developer, I am a big Epic fan. Epic's Unreal Engine is responsible for a variety of games I have loved playing over the years so this was a fan boy dream come true.
I also got a chance to see the Oculus Rift Crescent Bay demos that I never stand in line at conferences to see. First up was the super cool demo 'Showdown' that takes the user on slow motion trip through a str…