This is the voice of Metaverse One, greetings to my blog covering the 3D web, virtual worlds, mirror worlds, virtual & augmented reality, people, companies, standards, news, and technologies of the mixed reality Metaverse. These views are my own and do not reflect those of any collaborators. Hope it helps in your migration!
Virtual Medical Environments Workshop
Monday was the Virtual Medical Environments Workshop by Media X at Stanford University. This event was really intriguing to me as no industry has used 3D for visualization as long as the medical industry has.
Parvati Dev with Innovation in Learning Inc and Media X at Stanford University lead the workshop that looked to, "bring together selected industry and academia representatives with experience in developing and disseminating virtual medical environments. Existing use cases will be presented and discussion will focus on opportunities and barriers. The goal will be to generate a Roadmap that presents some possible paths from the trough of disillusionment to a plateau of productivity."
The workshop had over a dozen presentations of work being done in the medical field with web3D technologies. I thoroughly enjoyed the presentations from UBC students AJung Moon's 'Nonverbal human-robot interaction and opportunities for cognitive rehabilitation in virtual worlds', and Francisco Grajale III's 'Lessons learned in the translation of trauma scenarios from haptic to 3D virtual simulators'.
I presented the virtual skeleton application and the augmented reality Bone ARm app. Thanks also to Eilif Trondsen, Strategic Business Insights, and Dan Gillette, InWorld Solutions, for organizing the workshop. See Parvati's posting to the Media X blog here. I look forward to the next event and seeing how this group can push more web3D technology into the medical industry.
Founded by Jack Dangermond, ESRI (Environmental Systems Research Institute) is an industry leader and international supplier of Geographic Information System (GIS) software and geodatabase management applications. The company has an installed base of more than one million users in more than 350,000 organizations, including most US federal agencies and national mapping agencies, all 50 US state health departments, transportation agencies, forestry companies, utilities, state and local government, schools and universities, NGOs, and commercial business.
con·nec·tion (kəˈnekSH(ə)n/) noun - a relationship in which a person, thing, or idea is linked or associated with something else
A major component to my work over the years has been creating
connections. Connections between various industries and immersive
technologies, the flat web with 3D, and connections between people. In
retrospect I know this was a major variable for why when the opportunity
to organize a web developer conference for Samsung came up earlier this
year I jumped on the chance. Given this realization came later, I’m
labeling it reason #3 for why I had to participate in making a web developer conference happen.
So let’s warp right past light speed and look at some exciting things
happening on the web right now. E-commerce, a major use of web traffic,
now makes up 11.9% of all retail sales and will be responsible for about
$2.4 trillion in B2C sales globally
this year. Yet even with its growth, a majority of shopping carts are
abandoned due to the steps nee…
It has finally happened, virtual reality is getting religion! It started yesterday when I read a post on UploadVR (a great resource for VR and related news) about a Bible app for Google Cardboard called Bible VRX. Bible VRX, developed by Derek Ham, puts users in different scenes from the Bible with, "a mission to use advanced technology to communicate the stories of the Bible, stories of faith, hope, and love”.
One can see in the video below some of the scenes it is possible to visit. According to the article this app is just a prototype that Derek hopes to build out with other scenes that have music, narration, and animated effects.
So this got me thinking. Religion is such a integral part of humanity and this is probably the first virtual reality application I have heard of anyone doing. There were plenty of digital religious experiences back in the heyday of virtual worlds so surely this cannot be the case I thought. To Google I went to find other religious VR experiences …