This is the voice of Metaverse One, greetings to my blog covering the 3D web, virtual worlds, mirror worlds, virtual & augmented reality, people, companies, standards, news, and technologies of the mixed reality Metaverse. These views are my own and do not reflect those of any collaborators. Hope it helps in your migration!
Virtual Medical Environments Workshop
Monday was the Virtual Medical Environments Workshop by Media X at Stanford University. This event was really intriguing to me as no industry has used 3D for visualization as long as the medical industry has.
Parvati Dev with Innovation in Learning Inc and Media X at Stanford University lead the workshop that looked to, "bring together selected industry and academia representatives with experience in developing and disseminating virtual medical environments. Existing use cases will be presented and discussion will focus on opportunities and barriers. The goal will be to generate a Roadmap that presents some possible paths from the trough of disillusionment to a plateau of productivity."
The workshop had over a dozen presentations of work being done in the medical field with web3D technologies. I thoroughly enjoyed the presentations from UBC students AJung Moon's 'Nonverbal human-robot interaction and opportunities for cognitive rehabilitation in virtual worlds', and Francisco Grajale III's 'Lessons learned in the translation of trauma scenarios from haptic to 3D virtual simulators'.
I presented the virtual skeleton application and the augmented reality Bone ARm app. Thanks also to Eilif Trondsen, Strategic Business Insights, and Dan Gillette, InWorld Solutions, for organizing the workshop. See Parvati's posting to the Media X blog here. I look forward to the next event and seeing how this group can push more web3D technology into the medical industry.
There are not many event series I can say I have attended since day one but the Augmented World Expo, formerly the Augmented Reality Event, is one I can put in that category. This was the 8th annual event and no doubt it sure has come a long way since that first event I visited in 2010.
AWE is the largest event focused on the commercial side of AR, VR, and includes wearables.
“AR and VR are bringing superpowers to the people and this year we are on a mission to highlight how to use these Superpowers to Change the World. This year’s conference and expo will showcase speakers, startups and organizations who are using AR & VR to drive economic growth, encourage empathy and collaboration, democratize healthcare and education, and promote sustainability in the world.”
This year was the best year for AWE in my opinion and their biggest ever. The event brought in 4,700 attendees, 351 speakers, and 212 exhibitors from all over the world.
So lately I have been seeing more Data Matrix and QR code around. Data Matrix and QR code is a 2D barcode consisting of black and white "cells" or modules arranged in either a square or rectangular pattern that represent encoded information. Unlike augmented reality markers, data matrix code only represents text or raw data.
Data Matrix (DM) symbols are rectangular in shape and usually square, they are made of cells: little elements that represent bits. Depending on the situation a "light" module is a 0 and a "dark" module is a 1, or vice versa. Every Data Matrix is composed of two solid adjacent borders in an "L" shape (called the "finder pattern") and two other borders consisting of alternating dark and light "cells" or modules (called the "timing pattern"). Within these borders are rows and columns of cells encoding information. The finder pattern is used to locate and orient the symbol while the timing pattern pr…
The FireFox folks on the MozVR team released this month the first version of A-Frame: an open source framework for creating WebVR experiences with very simple markup. For those that are unfamiliar with WebVR, it is the term used to describe virtual reality experiences that are accessible via a Web browser (opposed to VR experiences that are downloaded executables).
"A-Frame makes it easy for web developers to create virtual reality experiences that work across desktop, iPhone (Android support coming soon), and the Oculus Rift.
We created A-Frame to make it easier to create VR web experiences. WebVR has …