Showing posts with the label unity3d

Autodesk's Stingray gets into the Game

With their initial announcement of stepping into the game development arena made back in March, Autodesk finally launched their Stingray game engine this past week. Autodesk is going after small to mid-sized studios that don't have large programming teams so ease of use and simplicity to create content is a must if Stingray wants to compete against game engines like Unreal 4 and Unity 5. Built around the Bitsquid engine it bought last year, it has equipped the engine with node-based scripting tools to make coding a drag-and-drop affair.

One advantage to Stingray is that Autodesk product users (Maya, 3DS Max, MayaT) will benefit from extra integration over these other engines. Autodesk will also be offering Stingray's C++ source code (for a fee) to companies that want deeper customization. "Live Link" is a Stingray feature for multi-platform testing. With Live Link, you can tweak a model inside Maya LT and see the changes in Stingray on a given platform in real time…

Hacking Virtual Reality in Seattle

I just left Seattle where I attended the first hackathon for virtual reality in that region. Hosted at the University of Washington's Center for Education and Research in Construction (CERC), the Seattle VR Hackathon brought together virtual reality developers and enthusiasts for a weekend of hacking and a whole lot of fun.

There was a nice turnout of folks from the local VR community present including people from Samsung, the Microsoft HoloLens team, Unity3D, and Epic to name a few. Here is a nice writeup by one of the VR hacker teams that came from building firm Mortenson Construction (an AEC Hackathon alumni also).

 In addition to a weekend of building cool VR demos, there were informative VR related presentations from Unity3D's Pete Moss, Epic's Nick Whiting, and Matt McIlwain from Madrona Venture Group.

  A big thanks to Greg Howes, Trond Nilsen, Michael Lenzi, and Lucky Agung Pratama from Seattle's VR community for putting on this great event! A huge thanks to …

VR Hackathon MINI - bringing Immersive Technologies to Students

This past weekend was the first VR Hackathon MINI. The VR Hackathon is a community driven weekend long event focused on bringing together the brightest minds interested in virtual reality and related technologies to develop innovative hardware and software solutions, have fun, and build out the future of immersive technology.

The VR Hackathon MINI is a one day hackathon for grade school students and this first one featured students from grades 5th - 8th. While the event suggested tools like Minecraft, Playingmondo, and Unity3D, students had the choice to work with whatever development tools they wanted.

MINI was organized by Marianne Malmstrom (XP Galaxy) and Rurik Nackerud (XP Galaxy) with help from Mark Tronicke (Bergen Makerspace), me, and the folks from the Web3D Consortium. Participating sponsors and organizations included Autodesk, Playingmondo, and Futuristas, a group that focuses on getting more young girls into STEM programs. Students came from the following schools in the N…

Microsoft Builds the future of Augmented Reality with HoloLens

At its Build Developer Conference in San Francisco today, Microsoft provided some new details on its HoloLens virtual reality device it announced back in January. HoloLens is a head-mounted, holographic computer with a depth camera that provides a mixed-reality experience for a range of applications. I briefly covered the HoloLens in a previous post and was hoping Microsoft would share more about the unit today. It seems someone in Redmond was listening to my geek prayers.

Today Microsoft showed off various HoloLens applications that work with Windows 10 and even one that controls a Raspberry Pi robot. They also announced support of HoloLens by the Unity3D game engine.

The Verge has a great recap of the day's announcements and HoloLens in the video below.

Another demonstration today during the Build Conference keynote session showed the integration of HoloLens with Trimble’s SketchUp 3D modeling software and the Trimble Connect collaboration platform. While these applications ar…

VR Hackathon Update: 360° and Growing

Here is a quick post to share some cool VR Hackathon news and info on upcoming events.
360° video of the Oct. 2014 event The MindVR team was cool enough to shoot the October 2014 event in 360° video and then post it on Vrideo, an immersive video platform. I need to dive deeper into Vrideo and its features, but at a glance it seems to be a platform for hosting and viewing 360° video that is also VR enabled. Once you start the video below, left click and hold to grab the video and move your mouse to look around. This video on mobile devices requires you turn with the device to look around.

*if the above embed doesn't work here is a link to the video.

The Growing Community 
With the success of the last event here in San Francisco and the growing interest by developers and designers of immersive technologies to have a weekend of creating and building, the VR Hackathon is expanding to new locations and age groups. There are events this year planned for San Francisco, Seattle, Cameroon,…

2015 - The Year of Web3D & the 3D Web

I can say it with confidence in 2015,"The 3D Web is finally here!" I have been involved with and covered web3D tech for years but it has only been since last year's support of WebGL (a JavaScript API for rendering interactive 3D & 2D graphics) by all the major browser vendors that web3D is truly ubiquitous on all desktop, tablet, and mobile devices. Gone are the days of having to download and install a plugin or app to run interactive 3D content via the web.

The super exciting thing for me is that this web3d tech development has created a groundwork within HTML5 for the highly anticipated 3D Web. What is the difference between web3D and the 3D Web you may ask? I see web3D as all tech related to the delivery and rendering of static and interactive 3D content on the Internet. Google Earth, World Of Warcraft, 3D online gaming, virtual surgery, and military simulations are some examples of web3D applications. Unity3DFlashX3D-Edit, and Sublime Text are some examples …

Augmented Reality Event - A.R.E. 2012

Reality became augmented this week in Silicon Valley at the Santa Clara Convention Center. The third annual Augmented Reality Event, aka A.R.E.2012, brought the best and brightest around the world to the Bay area for a two day conference. Companies, research institutes, artists, and more once again got a chance to show off and experience the latest in computer vision, head & eye displays, motion sensor, mobile, and related augmented reality technologies.

"ARE is where the people working on and using Augmented Reality technologies come together to explore best practices and innovations in software development, tools, business strategies, design and marketing. Developers, technologists, marketers, hardware manufacturers, mobile operators, researchers, designers, startups, business developers, and entrepreneurs gather to share their experiences and learn from their peers" -website

Event organizer Ori Inbar (CEO Ogmento) interviewed by ARnewsTV before the event.

A quick look…

TexAR - Texas's first Augmented Reality Event

In Dallas this past March was the first ever augmented reality event in Texas. Scheduled over two days, the event looked to help Texas augmented reality enthusiasts understand the latest in AR technology and the current state of the industry.

The purpose of the Friday March 16 workshop was to introduce AR to decision makers and owners of digital content, including 3D models and geospatial data, explaining the business cases and the new ways their assets can be utilized and visualized in real time. The purpose of the Saturday March 17 workshop was to share with developers how they can use the latest tools and techniques for developing high quality AR "experiences" for their audiences.

It was a great event with a rather intimate turnout at Cohabitat, a co-working developer space in the Uptown area of Dallas. Many thanks to Christine Perey, of Perey Research & Consulting and founder/chair of the International AR Standards Community, who helped organize the event and took t…

The World is Our Playground

Charting unknown territory is definitely nothing new for the Danes. Danish companies such as Vestas, Lego, and Unity3D are conquering their industries in a way that would make their viking ancestors proud. Now entering this group is Playingmondo, a platform for creating and interacting with location based experiences.

For those not familiar with location-based services, the Playingmondo app, available for iPhone and Android, uses the built-in GPS in the mobile phones to allow users to interact with digital content created around real world locations. This content can be viewed in a variety of ways including augmented reality.
Already there are numerous Playingmondo playgrounds all over Denmark and in other countries, and even though a majority of the experiences are games, there are also experiences focused on health, education, tourism, and cultural heritage.

The Playingmondo website is where you can join a community to find virtual playgrounds near you, meet up with your team mates,…

A week of the Game Developers Conference 2011

GDC 2011 just finished last week and wow do I have a game developer hangover! What an insane week of intense sessions on gaming, walking the expo floor, aisle conversations, meetings, and great parties.
This year I was in on a media pass and got full access to the latest and greatest from the game industry. No I didn't get the Google Chrome Notebooks or Motorola Xooms they passed out to the entire audience of certain sessions, but by far this year's show was the best for things I am interested in.
Even though I am not a game developer per se, there were plenty of sessions in areas of interest. The Kinect had several sessions, there was a full day of Unity3D, a few sessions about augmented reality, and some on web3D technologies.
A bonus of being media, I got the chance to participate in new product/game releases.

Ogmento had a location based multi-player AR game for iPhone that GDC attendees could play called Paranormal Activity: Sanctuary. Find out more about the game here.

Augmented Reality Developer Camp 2010

On December 4, 2010 at the GAFFTA space in San Francisco, the second Bay Area Augmented Reality Developer Camp took place. Sponsored by Layar, Metaio, Qualcomm, and Makerlab, the event brought together AR professionals from as far east as New York and south as San Diego.

Presentation sessions covered a range of AR related topics. These include:
Brian Blau has an excellent write-up here on his session that covered future (2011-2014) AR applications.This presentation by Christine Perey reported on the work being done by the international community in regards to standards for augmented reality. Due to technical difficulties on the SF side, Christine wasn't able to present. I feel the attendees really missed out as what she had to share really is the reason Mike, Gene, and I decided to push the idea of an AR Dev Camp to begin with. It supports the belief that, "AR must be fundamentally open, interoperable, extensible, and accessible to all".Metaio writes how they 'rocked…

Game Developers Week

March, the month that welcomes Spring, longer days, and the influx of game developer geeks to the Bay area. Yes, last week was the Game Developers Conference here in San Francisco at the Moscone center and what an action packed week it was for me.
Tuesday was a full day of meetings with folks in town for GDC followed by a gala event at the Consulate General of the Netherlands office, and a Silicon Vikings (Scandinavian game developers) after party. I'd like to thank Natasha Chatlein, Senior Science & Technology Advisor with the Netherlands Office for Science and Technology, for the invite to the consulate event and I expect multiple visits to their office in the future. I mean who can pass on hanging with friendly smart people in an office with a breath-taking view of downtown San Francisco.
Wednesday was Dutch Interaction Day that started with an invite only tech-focused breakfast followed by a Gaming for Real World Workshop I hosted here at our SOMA office later in the day. …

A glance @ '09 and a look ahead.

So it's 2010! The '00s are over and one doesn't need to be a historian from the future to see the Web has changed humanity and the world in the past decade in a way we are still trying to understand. There is a whole generation now that only knows life with the Internet, web2.0 is evolving, social networks are the new digital countries, cyber life to a growing number is as important as the real, and ignorance has become an option as people are able to connect, share, and access information about anything at the click of a button.
For ten years I have experienced technology ever increasing in our daily routines and watched 3D on the Web become more common place with multi-user environments, games, digital globes, and more. Google Earth, Second Life, World of Warcraft, and the like have made this an exciting past decade of web3D and other mixed reality technologies for sure. To keep this post short, let's look at some of the highlights from the previous year.
Augmented Rea…