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Showing posts from September, 2008

Everyone Loves a Critic....Review #2 ExitReality

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Wednesday was the official launch of ExitReality, the free Internet plug-in that allows anyone to view a web page in multi-user 3D at a click of a button. I did blog about them a few months back when they were in closed beta, but now it's time for a full review.

The 4MB plug-in works with IE, Firefox, and Google's Chrome and installs a logo button on the browser toolbar for instant "web3D-ing" a site. It supports X3D/VRML and COLLADA content as well as an extension for interactive Flash as a texture. It has a drag/drop feature for adding content directly into any scene. I have found it does have issues loading interactive content, but it was still neat to see my static X3D converted World of Warcraft character and VRML body scan in-scene.

The interface is stylish and hugs the border of the 3d window. The top bar consists of an address bar that allows for "Launch in 3D or 2D", tabs for Search (it finds 3d content), chat, standard editing tools (move, rotate, …

The Roadmap for the Metaverse

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Back in February, Stanford campus was my home for a weekend of Metaverse real world events.

Friday the 15th - Metaverse Roadmap Workshop: Over forty different leaders and pioneers in Metaverse related industries were invited to discuss and collaborate on a continuation of the Metaverse Roadmap. For me, truly an honor to be invited to participate with the brightest people of so many different fields and technologies. The day was a mix of great speakers, presentations, and various break-out workgroups. Bridget Agabra, the ASF Metaverse Roadmap Project Manager, did a great job of organizing this fascinating event sponsored by Metaversum. A really cool event to be a part of.



Saturday 16th and Sunday 17th - MetaverseU Conference
This public event was a collection of presentations, panels, and open discussion covering various facets of the virtual/mirror worlds, augmented reality, and lifelogging. The conference was simulcast in Second Life to truly make it a mixed reality event. Beth Colem…

America's MOVES

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Founded in 2000, the Modeling, VirtualEnvironments, and Simulation (MOVES) Institute , a program at the Naval Postgraduate School (NPS), has created education and research programs supportingsimulation technologies used by Defense and Homeland Security partnersto train personnel and to analyze systems for operationaleffectiveness. The MOVES research program is designed to explore application of emerging technology to critical DoD modeling and simulation needs. Research focus areas are: 3D visual simulation and networked virtual environments Computer-generated autonomy and computational cognition Human-performance engineering and Immersive technologies Game-based simulation, understanding, and analysis Combat modeling and analysis The Insti…