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3D Web Fest - Act 2: Art on the 3D Web

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In a post earlier this year I wrote about a 3D Web Festival and its goal to bring together performance artists and Web 3D developers to create new types of art-meets-tech web exhibits. To recap, the 3D Web Festival showcases websites that are the best mixture of music, art, and technology by those inspired by what’s possible from the best of the best of the 3D Web. The festival will, "bring together the best of the 3D Web - presented as Live Performance Art – amazing, delightful, surprising and at times disturbing".

We just finished up the first show held Wednesday May 13, 2015 in San Francisco and what a success it was. There were creations by selected artists and developers of all kinds showing off their best 3D web sites live with musical accompaniment. Guests got to participate in a panel session with selected performers on the future of the 3D Web including audience Q&A. Also, in true support-the-arts fashion the ticket proceeds from this event went to the oldest w…

MIT Reality, Virtually, Hackathon

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Since starting the first VR & AR hackathon in San Francisco back in 2014, I have assisted various teams and communities organizing immersive tech (VR,AR, etc.) focused hackathons. Our VR Hackathon (www.vrhackathon.com) community went international this year and 2017 will see more events planned in Europe, Asia, and Africa. While keeping things under one umbrella is a great way to keep the global immersive tech community connected, I have happily assisted others planning these types of hackathons to help grow the community and the industry. One team I was honored to  assist is the team behind MIT's Reality, Virtually, Hackathon. 


This hackathon is by far the largest one dedicated to these technologies and brought people from several different countries to the MIT campus. From their website, "The Reality, Virtually, Hackathon brings together interdisciplinary minds to explore the application of virtual reality and augmented reality technologies for building new experiences.…

Staying on the cutting edge with Razer

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Most gamers and PC aficionados have heard of Razer, a hardware company that makes gaming laptops and peripherals. While it wasn't until recently that I got a Razer laptop, I have been a big fan for some time. My fandom started after the purchase of the Razer Hydra hand controllers which I have used in a variety of interactive 3D and VR applications. 

About Razer "Founded in 2005 in San Diego, California by CEO Min-Liang Tan and Robert Krakoff, Razer began in a tiny shared office of gamers, with a mission to create high quality products designed solely to meet the demanding needs of gamers like themselves. Over the years, Razer has evolved into the gaming lifestyle brand that connects with all gamers, regardless of age, gaming genre, and console, by staying true to its core values, and continually delivering the best. Razer’s commitment to the gamer community can also be seen in its sponsorship of gaming events, eSports tournaments, and a diverse group of professional eSports …

Metaverse1 Salute - Capitola

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Over my career I have had the chance to meet all kinds of people doing amazing work with cutting edge technology. On my list of kick-ass innovators are a couple of guys I have known for several years now at Capitola, a Dutch digital creative agency based in Amsterdam. David, Simon, and team have been designing and building cool digital experiences using tech like virtual reality and augmented reality for years. Some of their projects include:

Pokemon Go HoloLens version 

See a full interview with David about the HoloLens Pokemon Go project here.

Virtual Reality DuckHunt


Ford VR Experience


And this one at their previous firm:



Pretty cool projects huh? More of their work can be seen at their website and I highly recommend giving it a visit. For those that are looking for a digital creative agency that really knows how to make immersive technologies shine, give Simon and David a call. A great group of guys doing cutting edge work that definitely deserves a Metaverse1 salute.

My Experience at the world's first Holographic Hackathon

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So this past weekend I went to Seattle to participate in the first ever Holographic Hackathon. This event sponsored mainly by Microsoft gave a select number of lucky individuals the opportunity to work with the Microsoft HoloLens device. As an organizer of hackathons for the past few years I was beyond excited to be a participant for a change. True this weekend was not the first chance for me to be around the device, we had several at our AEC Hackathon last month in SoCal, but it was the first time I had an uninterrupted weekend dedicated to developing for it.

For those that are not familiar with this augmented reality headset, see the video below from Microsoft's Build 2016 keynote.


Hackathon Day #1


The Holographic Hackathon was held at Fremont Studios just north of downtown Seattle. The venue was a super cool open space with blue lights and black curtains along the walls.


The crowd was an interesting mix of software & Unity developers, audio engineers, artists, and non-tech…

An A-Frame for WebVR

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The FireFox folks on the MozVR team released this month the first version of A-Frame: an open source framework for creating WebVR experiences with very simple markup. For those that are unfamiliar with WebVR, it is the term used to describe virtual reality experiences that are accessible via a Web browser (opposed to VR experiences that are downloaded executables).


Currently WebVR only works in the developer builds of Google's Chromium browser and Mozilla's FireFox Nightly build. There are a few options for WebVR including X3DOM, the standards based framework I use for my WebVR scenes. A-Frame is simply another Javascript framework for WebVR and since it leverages WebGL, the demos and scenes are viewable in any updated browser.


  "A-Frame makes it easy for web developers to create virtual reality experiences that work across desktop, iPhone (Android support coming soon), and the Oculus Rift. We created A-Frame to make it easier to create VR web experiences. WebVR has …

Virtual Reality is getting Religion

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It has finally happened, virtual reality is getting religion! It started yesterday when I read a post on UploadVR (a great resource for VR and related news) about a Bible app for Google Cardboard called Bible VRX. Bible VRX, developed by Derek Ham, puts users in different scenes from the Bible with, "a mission to use advanced technology to communicate the stories of the Bible, stories of faith, hope, and love”.

One can see in the video below some of the scenes it is possible to visit. According to the article this app is just a prototype that Derek hopes to build out with other scenes that have music, narration, and animated effects.  



So this got me thinking. Religion is such a integral part of humanity and this is probably the first virtual reality application I have heard of anyone doing. There were plenty of digital religious experiences back in the heyday of virtual worlds so surely this cannot be the case I thought. To Google I went to find other religious VR experiences …

My interview with Voices of VR

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So I was at the SEAVR 2015 event where I bumped into Kent Bye, the producer of the Voices of VR Podcast. I gave this quick interview on Using Open Standards to Deliver VR Over the Web and thank Ken for the honor of being on his show.


Based out of Portand Oregon, Kent travels to various conferences to find the most compelling VR experiences, developers, and academics to feature on the podcast. Make sure to check out his site and follow him on Twitter @kentbye. Keep up the great work Kent!