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Showing posts with the label video games

First Choice Cola’s Free Ride – Augmented Reality Facebook game

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So I am visiting the Netherlands and got a chance to check out this augmented reality Facebook application called Free Ride . It launched a couple weeks ago and was developed for YoungWorks by my friends at The Young Generation  (TYG). I applaud TYG for their clever use of augmented reality here. This Flash-based snowboard game uses a custom beanie that has an embroidered fiducial marker to control the snowboarder. Moving side to side controls the direction of the snowboarder and leaning forward or back controls the speed. My Dutch isn’t the greatest, actually I don’t know any, so expect a follow up interview explaining more about the application from a member at The Young Generation soon. The Young Generation is a full service digital agency that specializes in concept, design, strategy, and production of interactive campaigns. I look forward to seeing what killer games and interactive campaigns they come out with next.

A Hadouken good time!!!!

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I got the opportunity to attend the Marvel vs. Capcom 3 Launch Party in San Francisco. This was my first game launch party and what a fun time it was. The event was hosted by David Banner at the Mezzanine in downtown San Francisco. Music from DJ Qbert played to a packed house with live appearances from Hieroglyphics, Killah Priest and surprise guest Ghostface Killah. Pictures from the event can be seen here . Tak Hannah!!

Game Developers Conference 2009

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So the last full week of March ran the Game Developers Conference at the Moscone Center here in San Francisco. I love this event as it offers a glimpse at the innovation coming from the Game Industry, and brings in so many colleagues and friends from around the globe to a spot less than a block away from my office. A jam packed week of meetings where many conversations happened and good alliances were formed. The GDC this year was very reflective of the economic crunch taking place. The career expo was just as busy as the exhibit hall with a steady stream of students and professionals passing out resumes and looking for jobs. More than less of the associates I chatted with from the virtual worlds industry were no longer with the companies they once were. Even the exhibit hall had a smaller presence than in the past. Regardless of size, there still was an impressive group of exhibitors. For game editors, Hero Engine had a nice setup where the rep walked me thru some of the features of ...