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Showing posts from December, 2010

WebGL Camp - Pushing forward the 3D Web

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Earlier this month was the second WebGL Camp in Silicon Valley. Organized by Henrik Bennetsen (CEO of Katalabs) and Christian Greuel (Manager of SRIGeovisualization Center), the camp is a developer focused event that aims to bring together the people who are writing the WebGL spec with those who build projects on it for some show and tell.

WebGL is based on OpenGL ES 2.0 and provides a programmatic interface for 3D graphics. It provides a 3D graphics API implemented in a web browser without the use of plug-ins. It uses the HTML5 canvas element and is accessed using Document Object Model interfaces. The specification is currently a work in progress and is managed by the non-profit Khronos Group.
The event was a who's who from the WebGL community. The presentation list: Gavriel State and Daniel Koch from TransGaming provided a high level introduction to the ANGLE Project. ANGLE provides OpenGL ES 2.0 compatible API's on top of Microsoft's Direct3D. Presentation videoJohannes Be…

Google search and browse the Body

I recently wrote a post on Google's Body Browser that I saw at WebGL Camp#2 this past week. Since that post, the web has exploded with news about this application and web traffic to the blog and video (almost 10,000 views in less than 48 hours) have skyrocketed. Here is the video I took from WebGL camp where it was presented.



To experience the application for yourself, get anyone of these three browsers Chrome 9 Beta, Chrome Canary Build and Firefox 4 beta (WebGL is enabled by default) and then got to the Body Browser site.


As I have covered in previous blogs, WebGL is a cross-platform low-level 3D graphics API that is designed to bring plugin-free 3D to the web. It uses the HTML5 Canvas element and does not require Flash, Java or other graphical plugins to run.
A visit to the Google Health and WebGL team are in the near future for me. Check out the blog I guest write for to get my initial thoughts on this application.

Augmented Reality Developer Camp 2010

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On December 4, 2010 at the GAFFTA space in San Francisco, the second Bay Area Augmented Reality Developer Camp took place. Sponsored by Layar, Metaio, Qualcomm, and Makerlab, the event brought together AR professionals from as far east as New York and south as San Diego.



Presentation sessions covered a range of AR related topics. These include:
Brian Blau has an excellent write-up here on his session that covered future (2011-2014) AR applications.This presentation by Christine Perey reported on the work being done by the international community in regards to standards for augmented reality. Due to technical difficulties on the SF side, Christine wasn't able to present. I feel the attendees really missed out as what she had to share really is the reason Mike, Gene, and I decided to push the idea of an AR Dev Camp to begin with. It supports the belief that, "AR must be fundamentally open, interoperable, extensible, and accessible to all".Metaio writes how they 'rocked…