This is the voice of Metaverse One, greetings to my blog covering the 3D web, virtual worlds, mirror worlds, virtual & augmented reality, people, companies, standards, news, and technologies of the mixed reality Metaverse. These views are my own and do not reflect those of any collaborators. Hope it helps in your migration!
Google search and browse the Body
I recently wrote a post on Google's Body Browser that I saw at WebGL Camp#2 this past week. Since that post, the web has exploded with news about this application and web traffic to the blog and video (almost 10,000 views in less than 48 hours) have skyrocketed. Here is the video I took from WebGL camp where it was presented.
As I have covered in previous blogs, WebGL is a cross-platform low-level 3D graphics API that is designed to bring plugin-free 3D to the web. It uses the HTML5 Canvas element and does not require Flash, Java or other graphical plugins to run.
A visit to the Google Health and WebGL team are in the near future for me. Check out the blog I guest write for to get my initial thoughts on this application.
There are not many event series I can say I have attended since day one but the Augmented World Expo, formerly the Augmented Reality Event, is one I can put in that category. This was the 8th annual event and no doubt it sure has come a long way since that first event I visited in 2010.
AWE is the largest event focused on the commercial side of AR, VR, and includes wearables.
“AR and VR are bringing superpowers to the people and this year we are on a mission to highlight how to use these Superpowers to Change the World. This year’s conference and expo will showcase speakers, startups and organizations who are using AR & VR to drive economic growth, encourage empathy and collaboration, democratize healthcare and education, and promote sustainability in the world.”
This year was the best year for AWE in my opinion and their biggest ever. The event brought in 4,700 attendees, 351 speakers, and 212 exhibitors from all over the world.
The FireFox folks on the MozVR team released this month the first version of A-Frame: an open source framework for creating WebVR experiences with very simple markup. For those that are unfamiliar with WebVR, it is the term used to describe virtual reality experiences that are accessible via a Web browser (opposed to VR experiences that are downloaded executables).
"A-Frame makes it easy for web developers to create virtual reality experiences that work across desktop, iPhone (Android support coming soon), and the Oculus Rift.
We created A-Frame to make it easier to create VR web experiences. WebVR has …
Christian Perry has been a community organizer and collector of knowledge on the West Coast for some time. His SF Beta events are one of many that have helped educate the masses to high tech and take entrepreneurs from idea to funded startups. Christian's latest endeavor is the podcast Whale Con: The VR Pioneers. I had the opportunity to chat with Christian a couple weeks back about all things WebVR and then some.
Enjoy and share any feedback below!