Making Sense of Virtual Worlds
On the heels of an 'augmented' good time at the ARE2010, I headed to Denmark as a guest of Roskilde University to participate in the Making Sense of Virtual Worlds and User Driven Innovation workshop. Held at the lovely venue of Magleaas, just north of Copenhagen, this three day (June 7th - 9th) workshop, funded by the Danish Strategic Research Council KINO, brought together academics and a few industry players from all around to share with each other the research they have been doing in virtual worlds.
After 3 days and a series of interesting presentations, I got a glimpse at how various researchers (mostly Nordic) are using virtual worlds, mainly Second Life. Now honestly there is no way I feel I can summarize what was discussed. The workshop was an action-packed time with activities and in depth conversations running from breakfast until dinner. Everyone I met is doing interesting work.
- Ates Gursimsek, PhD candidate at Roskilde University, sharing the work being done with Metrotopia and the international machinima contest set to understand virtual worlds and how people innovate with and in them in Linden Lab's Second Life.