This is the voice of Metaverse One, greetings to my blog covering the 3D web, virtual worlds, mirror worlds, virtual & augmented reality, people, companies, standards, news, and technologies of the mixed reality Metaverse. These views are my own and do not reflect those of any collaborators. Hope it helps in your migration!
Augment Our Reality: AR Dev Camp
Augmented reality has become quite the buzz word recently since mobile apps and print marketing are increasing the implementation of the technology to the mainstream. Well documented open source toolkits are allowing developers to create a swarm of AR applications that bring this way of accessing information to everything from your Android/iPhone to your Flash-based website.
As with any emerging tech, there comes the time that the community (developers, hobbyist, entrepreneurs, businesses, academia, governments) has to come together to address and solve the issues needed to further advance the technology. So on December 5, 2009 was the first ever Augmented Reality Developer Camp held at the HackerDojo in Mountain View, California.
"After nearly 20 years in the research labs, Augmented Reality is taking shape as one of the next major waves of Internet innovation, overlaying and infusing the physical world with digital media, information, and experiences. We believe AR must be fundamentally open, interoperable, extensible, and accessible to all, so that it can create the kinds of opportunities for expressiveness, communication, business and social good that we enjoy on the web and Internet today. As one step toward this goal of an Open AR web, we are organizing AR DevCamp 1.0, a full day of technical sessions and hacking opportunities in an open format, BarCamp style." - AR Dev Camp Wiki
The camp was an amazing day of discussion, examples, hacking, networking, and drew a crowd from AR novice to pro. The scheduled topics included a variety of interests from AR, 3D printing, and digital worlds. Being one of the event organizers kept me at a meta-level but I did jump into parts of informative sessions when I could. Earthmine had a great session and in addition to the many amazing things they are doing, they can create 3D building models from photo scans to centimeter accuracy.
There was a great 'Hello World' tutorial by Sid Gabriel for AR on Android and also a session for creating AR for Flash using the FLAR Toolkit. Metaio's CTO Peter Meier announced that Junaio, Metaio's AR social network platform, will open its API now for developers and starting Monday, developers can use the new interface to build their own applications that interact with the Junaio platform.
The lightning rounds led by Sid after lunch included applications that really wowed the crowd. Examples included Maribeth Back and her team showing impressive AR work they are developing at FXPAL, NASA showed an example of an Air Traffic Control system that tracked aircraft with overlayed data annotations, I shared an example of AR using X3D, and even a little AR ghost hunting on the iPhone (ARGH video). For all the great examples in the lightning round, check out the AR Dev Camp wiki.
I recommend all read Chris Arkenberg's great write up on the camp for a deeper insight and of course there are a variety of photos (these are Gene's) from the Mountain View event online. I thank all who attended, all the sponsors that contributed, and the core team for making it happen. This event would have been nothing but an idea without Mike Liebhold, Gene Becker, Chris Arkenberg, Anselm Hook, and those that organized the other camps. Yes, there were concurrent camps in New York, Manchester UK, Amsterdam, and more are scheduling all around. Props to those initial collaborators that made it the AR event held round the world. Let's see how this moves the future of AR closer to the now.
There are not many event series I can say I have attended since day one but the Augmented World Expo, formerly the Augmented Reality Event, is one I can put in that category. This was the 8th annual event and no doubt it sure has come a long way since that first event I visited in 2010.
AWE is the largest event focused on the commercial side of AR, VR, and includes wearables.
“AR and VR are bringing superpowers to the people and this year we are on a mission to highlight how to use these Superpowers to Change the World. This year’s conference and expo will showcase speakers, startups and organizations who are using AR & VR to drive economic growth, encourage empathy and collaboration, democratize healthcare and education, and promote sustainability in the world.”
This year was the best year for AWE in my opinion and their biggest ever. The event brought in 4,700 attendees, 351 speakers, and 212 exhibitors from all over the world.
So lately I have been seeing more Data Matrix and QR code around. Data Matrix and QR code is a 2D barcode consisting of black and white "cells" or modules arranged in either a square or rectangular pattern that represent encoded information. Unlike augmented reality markers, data matrix code only represents text or raw data.
Data Matrix (DM) symbols are rectangular in shape and usually square, they are made of cells: little elements that represent bits. Depending on the situation a "light" module is a 0 and a "dark" module is a 1, or vice versa. Every Data Matrix is composed of two solid adjacent borders in an "L" shape (called the "finder pattern") and two other borders consisting of alternating dark and light "cells" or modules (called the "timing pattern"). Within these borders are rows and columns of cells encoding information. The finder pattern is used to locate and orient the symbol while the timing pattern pr…
The FireFox folks on the MozVR team released this month the first version of A-Frame: an open source framework for creating WebVR experiences with very simple markup. For those that are unfamiliar with WebVR, it is the term used to describe virtual reality experiences that are accessible via a Web browser (opposed to VR experiences that are downloaded executables).
"A-Frame makes it easy for web developers to create virtual reality experiences that work across desktop, iPhone (Android support coming soon), and the Oculus Rift.
We created A-Frame to make it easier to create VR web experiences. WebVR has …