This is the voice of Metaverse One, greetings to my blog covering the 3D web, virtual worlds, mirror worlds, virtual & augmented reality, people, companies, standards, news, and technologies of the mixed reality Metaverse. These views are my own and do not reflect those of any collaborators. Hope it helps in your migration!
Augment Our Reality: AR Dev Camp
Augmented reality has become quite the buzz word recently since mobile apps and print marketing are increasing the implementation of the technology to the mainstream. Well documented open source toolkits are allowing developers to create a swarm of AR applications that bring this way of accessing information to everything from your Android/iPhone to your Flash-based website.
As with any emerging tech, there comes the time that the community (developers, hobbyist, entrepreneurs, businesses, academia, governments) has to come together to address and solve the issues needed to further advance the technology. So on December 5, 2009 was the first ever Augmented Reality Developer Camp held at the HackerDojo in Mountain View, California.
"After nearly 20 years in the research labs, Augmented Reality is taking shape as one of the next major waves of Internet innovation, overlaying and infusing the physical world with digital media, information, and experiences. We believe AR must be fundamentally open, interoperable, extensible, and accessible to all, so that it can create the kinds of opportunities for expressiveness, communication, business and social good that we enjoy on the web and Internet today. As one step toward this goal of an Open AR web, we are organizing AR DevCamp 1.0, a full day of technical sessions and hacking opportunities in an open format, BarCamp style." - AR Dev Camp Wiki
The camp was an amazing day of discussion, examples, hacking, networking, and drew a crowd from AR novice to pro. The scheduled topics included a variety of interests from AR, 3D printing, and digital worlds. Being one of the event organizers kept me at a meta-level but I did jump into parts of informative sessions when I could. Earthmine had a great session and in addition to the many amazing things they are doing, they can create 3D building models from photo scans to centimeter accuracy.
There was a great 'Hello World' tutorial by Sid Gabriel for AR on Android and also a session for creating AR for Flash using the FLAR Toolkit. Metaio's CTO Peter Meier announced that Junaio, Metaio's AR social network platform, will open its API now for developers and starting Monday, developers can use the new interface to build their own applications that interact with the Junaio platform.
The lightning rounds led by Sid after lunch included applications that really wowed the crowd. Examples included Maribeth Back and her team showing impressive AR work they are developing at FXPAL, NASA showed an example of an Air Traffic Control system that tracked aircraft with overlayed data annotations, I shared an example of AR using X3D, and even a little AR ghost hunting on the iPhone (ARGH video). For all the great examples in the lightning round, check out the AR Dev Camp wiki.
I recommend all read Chris Arkenberg's great write up on the camp for a deeper insight and of course there are a variety of photos (these are Gene's) from the Mountain View event online. I thank all who attended, all the sponsors that contributed, and the core team for making it happen. This event would have been nothing but an idea without Mike Liebhold, Gene Becker, Chris Arkenberg, Anselm Hook, and those that organized the other camps. Yes, there were concurrent camps in New York, Manchester UK, Amsterdam, and more are scheduling all around. Props to those initial collaborators that made it the AR event held round the world. Let's see how this moves the future of AR closer to the now.
It has finally happened, virtual reality is getting religion! It started yesterday when I read a post on UploadVR (a great resource for VR and related news) about a Bible app for Google Cardboard called Bible VRX. Bible VRX, developed by Derek Ham, puts users in different scenes from the Bible with, "a mission to use advanced technology to communicate the stories of the Bible, stories of faith, hope, and love”.
One can see in the video below some of the scenes it is possible to visit. According to the article this app is just a prototype that Derek hopes to build out with other scenes that have music, narration, and animated effects.
So this got me thinking. Religion is such a integral part of humanity and this is probably the first virtual reality application I have heard of anyone doing. There were plenty of digital religious experiences back in the heyday of virtual worlds so surely this cannot be the case I thought. To Google I went to find other religious VR experiences …
The FireFox folks on the MozVR team released this month the first version of A-Frame: an open source framework for creating WebVR experiences with very simple markup. For those that are unfamiliar with WebVR, it is the term used to describe virtual reality experiences that are accessible via a Web browser (opposed to VR experiences that are downloaded executables).
"A-Frame makes it easy for web developers to create virtual reality experiences that work across desktop, iPhone (Android support coming soon), and the Oculus Rift.
We created A-Frame to make it easier to create VR web experiences. WebVR has …
I just had an unforgettable day of VR here in the Seattle area. It started off at Envelop VR's office to discuss an upcoming VR event they organize called SEA VR and then my buddy Greg and I got to visit both Unity and Epic's local offices. I can't thank Nick and Pete enough for letting us see their VR rigs and try out their VR demos.
I had a great chat with Pete at Unity's office where I got a chance to see their setup and try out the HTC Vive unit. So far, this headset is by far my favorite HMD.
Next up was a visit to Epic Games' office just a few blocks away. While I am not a game developer, I am a big Epic fan. Epic's Unreal Engine is responsible for a variety of games I have loved playing over the years so this was a fan boy dream come true.
I also got a chance to see the Oculus Rift Crescent Bay demos that I never stand in line at conferences to see. First up was the super cool demo 'Showdown' that takes the user on slow motion trip through a str…