Saving the best for last - FountainBlue's Virtual World Event
So Friday Sept.25 on the heels of the Engage Expo was FountainBlue's Annual Virtual World Conference "Virtual Worlds: Where We Were, Where We're Going, What Does It Mean to You?
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After Michael was CTO of Masher Media Barry Holroyd. Later in the day, Masher Media's virtual world was presented and I must say that it has a great art direction, looks fun for those of all ages (I will play it), and is another great example of Unity3D technology for multi-user virtual worlds. Benjamin Duranske an Associate at Pillsbury Winthrop gave an insightful presentation on the 'Overview of the History of Virtual Worlds, What is it, Where Has it Been?'
Following these opening presentations was a series of panels.
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The second panel discussion covered virtual world case studies and was led by moderator Jeffrey Pope, Founder of Virtual Worlds Roadmap Group, Former Virtual Worlds VC and Virtual Worlds Entrepreneur. Panelist included Jack Buser Director of Sony Playstation Home, David Helgason CEO of Unity, Greg Nuyens CEO of Teleplace (formerly Qwaq), and Damon Hernandez (me) Lead Web3D Outreach for the Web3D Consortium.
Some notes taken from and published on the Fountain Blue website:
- Virtual Worlds offer a dynamic, ever-changing landscape of technology, community, interaction. Although Virtual Worlds have evolved over the past few decades, it is now coming to the mainstream, and its impact is deep and broad. It affects many facets of the way we do business from the financial, economic, technology and legal aspects, as well as HOW business is done, leveraging software the enables creative and dynamic interaction between people with virtual presences and online communities overall.
- Virtual worlds are evolving from the walled gardens of the 1990s to more and more dynamic, interactive and creative sites that incorporate user content and creativity. This seems to be following the familiar evolution of the web itself; America Online and Prodigy became supplanted by more open browser standards from Mosaic.
- Indeed, Virtual Worlds are evolving from a fad and a toy to a valuable business tool, serving and connecting various stakeholders. The graphics abilities introduced in the 80s and 90s brought in the era of avatars and games which were wildly popular, with some running still today. Now these graphics are being harnessed in virtual environments to effect value in a variety of non-game related use cases.
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Among the audience was a group from my generation that is throwing an event next year covering immersive tech and mixed reality technologies. Check out their website and I recommend all attend the event next year in LA. These gents were a pleasure to talk to as they saw the bigger picture of where all these technologies are converging.
A great job by event organizer Linda Holroyd and her virtual world team of volunteers. Check out the Fountain Blue website for all the notes and presentations for the event. It is well worth the click.
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