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Showing posts from August, 2015

Linden Lab Aims to Build the WordPress of Virtual Reality

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Second Life creator Linden Lab has announced that it has begun inviting creative people to test its new virtual reality world, code-named Project Sansar . Project Sansar is scheduled to open to the public in 2016, and its aim is to democratize virtual reality. Much like Second Life, the platform aims to empower people to easily create, share, and monetize their own multi-user, interactive virtual experiences, without requiring engineering resources. Linden Lab said the platform will enable professional-level quality and performance with “exceptional visual fidelity, 3D audio, and physics simulation.” Project Sansar will be optimized for VR headsets, but also accessible via PCs and mobile devices. “We want to lower the barrier of entry for VR experience creation,” said Linden Lab CEO Ebbe Altberg in a statement. “Project Sansar will do for virtual experiences what WordPress has done for the web: empower a broad range of people to create with professional quality and reach globa...

TIME to make Virtual Reality look stupid

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 TIME magazine just released its latest cover featuring Palmer Lucky , the creator of the Oculus Rift virtual reality headset, in probably one of the dumbest poses imaginable. Sure those in a headset can feel like a rock star, but they look like a dork in the process and this cover definitely doesn't help this image. Of course it did not take long for the Internet to respond accordingly. Thanks TIME! *sigh #facepalmer

Autodesk's Stingray gets into the Game

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 With their initial announcement of stepping into the game development arena made back in March, Autodesk finally launched their Stingray game engine this past week. Autodesk is going after small to mid-sized studios that don't have large programming teams so ease of use and simplicity to create content is a must if Stingray wants to compete against game engines like Unreal 4 and Unity 5. Built around the Bitsquid engine it bought last year, it has equipped the engine with node-based scripting tools to make coding a drag-and-drop affair. One advantage to Stingray is that Autodesk product users (Maya, 3DS Max, MayaT) will benefit from extra integration over these other engines. Autodesk will also be offering Stingray's C++ source code (for a fee) to companies that want deeper customization. "Live Link" is a Stingray feature for multi-platform testing. With Live Link, you can tweak a model inside Maya LT and see the changes in Stingray on a given platform...